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Devlog
Producing with Kameron Misheikis
April 25, 2021
by
WoebegoneWoods
Hello, my name is Kameron Misheikis and I am the Producer for Woebegone Woods! I am responsible for planning weekly sprints, scheduling milestones, and making sure that all of the work that goes into...
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(Almost) Cut Content
April 04, 2021
by
WoebegoneWoods
On the Cutting Room Floor It is a simple truth for all games that there will be features, ideas, or content that just can’t be fit into the game for any number of reasons. One such example for Woebe...
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Our POV Switch
March 20, 2021
by
WoebegoneWoods
Humble Beginnings As with many games, Woebegone Woods underwent many big transformations. The core feeling we’ve wanted to convey throughout the entire development cycle has been cozy. We struggled...
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An Interview with our Lead Artist
March 07, 2021
by
WoebegoneWoods
This time, we asked our Lead Artist, Autumn Almeida about how the art process went over the course of the game’s development cycle and what it was like to work on a project for such an extended peri...
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Sage Talks About the Narrative
February 20, 2021
by
WoebegoneWoods
Hello? Oh… um… is this thing working? Uh, hi there! I’m Sage and I’m a member of the Woebegone Woods family! I’m a bit of a writer myself, and so I’ve been asked to write something about h...
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New Demo Posted!
September 23, 2020
by
WoebegoneWoods
Our newest demo is live! Come try it out, and fill out the google survey here with any feedback! How to Play We're in the process of making a tutorial, but until then, here are a few tips! Each day is...
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Woebegone Woods Demo
May 31, 2020
by
WoebegoneWoods
Come visit Bean, Sage, and Sassafras in the Woebegone Woods! This is our first demo, and we'd love your input!...
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